Another player spawns in ground

As shown in the picture above, a mesh randomly spawns. I have tried debugging but can’t find what would spawn it.

Game Mode Default Pawn Class: None
The “correct” player is spawned via Controller. I added a print string for the player character blueprint on Begin Play, which only prints once - as it should.

Mouse trace doesn’t detect any abnormal collision where the mesh is.

But what makes it weird is that the mesh in the ground has a sword equipped which means it goes through some gameplay functions.

Any thoughts how I would figure out what spawns that mesh?

Is it just getting spawned because you have that pawn as the default type in the default game mode ( or that level’s game mode )?

Sadly not the solution. It is not a game mode pawn or level default pawn. :confused:

Darn… :slight_smile: