As shown in the picture above, a mesh randomly spawns. I have tried debugging but can’t find what would spawn it.
Game Mode Default Pawn Class: None
The “correct” player is spawned via Controller. I added a print string for the player character blueprint on Begin Play, which only prints once - as it should.
Mouse trace doesn’t detect any abnormal collision where the mesh is.
But what makes it weird is that the mesh in the ground has a sword equipped which means it goes through some gameplay functions.
Any thoughts how I would figure out what spawns that mesh?