Hopefully more people might comment on it - no matter what I do to a Blank Scene I cannot replicate Tappy Chicken performance on an iPad2/Mini.
I would LOVE to know what its doing but I just can’t find it. To be clear here I just want a baseline to build from, my expectation would be an empty level with no lights/meshes and a Post Process Volume and Mobile HDR set to ‘Off’ would result in <1ms on CPU and GPU, instead I am seeing 25ms+ for both - its not making any sense.
Yeah, the project settings were only being written out to Saved unless you hit ‘Set as Default’, so the wouldn’t propagate to cooked builds or team mates. We’ve fixed that in 4.2 so editing project settings always writes to the project defaults ini files, sorry for the trouble.