Hello, this is my first time packaging the game, and as expected, it got some errors. I’ve been searching up the forum for similar case, but the problem is I’m very new and don’t really know how to read the log properly. So can anyone please take a look and let me know what’s going on with these errors on my case? Much appreciated!
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UATHelper: Packaging (Windows): LogShaderCompilers: Display: TBasePassPSFCachedPointIndirectLightingPolicy - 5.24% of total time (compiled 1113 times, average 2.30 sec, max 31.43 sec, min 0.68 sec) UATHelper: Packaging (Windows): LogShaderCompilers: Display: ================================================ UATHelper: Packaging (Windows): LogMounteaDialogueSystemEditor: Warning: MounteaDialogueSystemEditor module has been unloaded UATHelper: Packaging (Windows): Took 3174.8912373000003s to run UnrealEditor-Cmd.exe, ExitCode=1 UATHelper: Packaging (Windows): ERROR: Cook failed. UATHelper: Packaging (Windows): (see C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.2\Log.txt for full exception trace) UATHelper: Packaging (Windows): AutomationTool executed for 0h 53m 0s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Unknown Cook Failure