I had to write a thesis to graduate from college, so I thought about voxel terrain generation.
here’s what I came up with.
-Digging has no lower limit.
-Lighting is using cinematic shadows, each block has an invisable simple twin used for shadows.
-World is infinite.
-Water is using planar reflections.
Everything is done in blueprints. Unforunetly I have some problems with framerate, I guess my code could be designed much better.
Packed game is runing in 10 FPS, so there is no sense in download link (video was recorded in editor).