Another Minecraft in UE4

I had to write a thesis to graduate from college, so I thought about voxel terrain generation.

here’s what I came up with.

-Digging has no lower limit.
-Lighting is using cinematic shadows, each block has an invisable simple twin used for shadows.
-World is infinite.
-Water is using planar reflections.

Everything is done in blueprints. Unforunetly I have some problems with framerate, I guess my code could be designed much better.
Packed game is runing in 10 FPS, so there is no sense in download link (video was recorded in editor).

This looks really interesting :slight_smile:

Hi MateuzW93,

Very impressive. I would encourage you to release it to community to test, tweak, and improve.

Nice work! I really like the part where you add the lights, very nice visuals.