Another method for switching camera view?

I’m using Set View Target with Blend for switching views from my character’s camera to a world fixed camera, but the blend isn’t very smooth. even with ease in out and a high blend exponent, the “out” still doesn’t look smooth at all.

How can I move from one camera to another using my own created curve?

  • make a new pawn actor with a camera - this is now the only camera you will ever need, blend once or possess it - depends on the game functionality
  • it has all the camera functionality, rotating, zooming, moving with timelines, shakes, even input if needed
  • want it to move with the player → attach camera actor to player actor
  • want to move it elsewhere → detach from player → play timeline
  • want to manually control the camera → possess it → map EIS context for camera controls

As a bonus you no longer need to clutter other BPs with camera stuff no one wants to hear about. And you can always access it, even when it is not possessed:

image

Read at as through.


Set View Target with Blend is too dumb to do anything more nuanced than simple fire & forget, as you must have noticed already.

1 Like

Wow, never thought of it that way. This sounds really clever, simple and elegant. Thanks!