Another Event Hit thread (it really won't work)

There is a branch after the hit event that checks whether or not the object it hit is simulating physics or not, if it isn’t simulating physics nothing happens. If it is simulating physics it continues with the code/flow and fires of the “Add Impulse at Location” and “Spawn Emitter at Location” nodes. That’s why only objects that simulates physics have the effect. Either you can add a “Sequence” node directly after the hit event that goes to the branch and your spawn emitter node, or you can also link the false output of the branch to the spawn emitter too.