Another editor to fix corrupted blueprint?

Pretty sure I’ve seen code that looked like there’s at least some kind of support for non-binary asset formats (e.g. IsTextFormat, GetTextAssetPackageExtension which is utxt). Not sure if it’s fully implemented yet or how it can be enabled if it is. Would be interested to know in case you learn anything in that regard. Seems like you need the engine built with the define WITH_TEXT_ARCHIVE_SUPPORT active, not sure if there’s more though. There have been threads like Pain of Unreal Engine: binary assets before which refers to “text based assets”.