I’ve tried everything I could think of and find on the forums. The specific error I’m getting is
fatal error C1083: Cannot open include
file: ‘USEdEngine.generated.h’: No
such file or directory
There is definitely such a file, and it’s being updated/generated properly at
Intermediate\Build\Win64\UE4Editor\Inc\USEditor
I’ve recently downloaded the zip of 4.26 from git, upgrading from 4.22.2. I have another editor module deriving from this USEditor, but that one doesn’t have the issue.
List of things I’ve tried:
- Adding a search path in NMake, which was a 4.20 solution (VS cannot find generated.h files - C++ - Epic Developer Community Forums)
- Delete all the temp stuff (Intermediate, .vs, Saved, etc.), full clean and rebuild
- Editing the header file, saving, building again
- Rebuilding again, and again, and again
- I also tried to rename the class/file, same thing