Hello, I keep getting this annoying crash when working with sequencer, it seems to be related to sk meshes, and it’s occuring when I save all, wonder if it’s fixed in the 5.6 build or if it will be, but it’s starting to really get on my nerves, here’s the full crash report, but the faulty function seems to be ResetSkeletalAnimations()
Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000de8
0x00007ffce84cf563 UnrealEditor-MovieSceneTracks.dll!UE::MovieScene::FSkeletalAnimationSystemData::ResetSkeletalAnimations() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Systems\MovieSceneSkeletalAnimationSystem.cpp:317]
0x00007ffce8492b03 UnrealEditor-MovieSceneTracks.dll!UMovieSceneSkeletalAnimationSystem::CleanSystemData() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Systems\MovieSceneSkeletalAnimationSystem.cpp:1149]
0x00007ffce84bdb01 UnrealEditor-MovieSceneTracks.dll!UMovieSceneSkeletalAnimationSystem::OnRun() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieSceneTracks\Private\Systems\MovieSceneSkeletalAnimationSystem.cpp:1114]
0x00007ffce8851fc5 UnrealEditor-MovieScene.dll!UMovieSceneEntitySystem::Run() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystem.cpp:772]
0x00007ffce87d6282 UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemGraph::ExecutePhase<TArray<unsigned short,TSizedInlineAllocator<8,32,TSizedDefaultAllocator<32> > > >() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemGraphs.cpp:449]
0x00007ffce8823158 UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::GameThread_InstantiationPhase() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:1012]
0x00007ffce881f292 UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::FlushNext() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:367]
0x00007ffce881f5eb UnrealEditor-MovieScene.dll!FMovieSceneEntitySystemRunner::FlushOutstanding() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\EntitySystem\MovieSceneEntitySystemRunner.cpp:512]
0x00007ffce88b2f46 UnrealEditor-MovieScene.dll!FMovieSceneRootEvaluationTemplateInstance::EvaluateSynchronousBlocking() [D:\build++UE5\Sync\Engine\Source\Runtime\MovieScene\Private\Evaluation\MovieSceneEvaluationTemplateInstance.cpp:186]
0x00007ffce1cd215d UnrealEditor-Sequencer.dll!FSequencer::EvaluateInternal() [D:\build++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:3555]
0x00007ffce1cdde8a UnrealEditor-Sequencer.dll!FSequencer::ForceEvaluate() [D:\build++UE5\Sync\Engine\Source\Editor\Sequencer\Private\Sequencer.cpp:3511]
0x00007ffce1a9f6ff UnrealEditor-Sequencer.dll!FLevelEditorSequencerIntegration::ResetToAnimatedState'::
2’::<lambda_1>::operator()() [D:\build++UE5\Sync\Engine\Source\Editor\Sequencer\Private\LevelEditorSequencerIntegration.cpp:1258]
0x00007ffce1b2c4ca UnrealEditor-Sequencer.dll!FLevelEditorSequencerIntegration::IterateAllSequencers() [D:\build++UE5\Sync\Engine\Source\Editor\Sequencer\Private\LevelEditorSequencerIntegration.cpp:200]
0x00007ffce1b3a842 UnrealEditor-Sequencer.dll!FLevelEditorSequencerIntegration::OnPostSaveWorld() [D:\build++UE5\Sync\Engine\Source\Editor\Sequencer\Private\LevelEditorSequencerIntegration.cpp:409]
0x00007ffce1af8a50 UnrealEditor-Sequencer.dll!TBaseRawMethodDelegateInstance<0,FLevelEditorSequencerIntegration,void __cdecl(UWorld *,FObjectPostSaveContext),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:536]
0x00007ffd31db1b2e UnrealEditor-UnrealEd.dll!UEditorEngine::OnPostSaveWorld() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4609]
0x00007ffd31dbe3b7 UnrealEditor-UnrealEd.dll!UEditorEngine::Save() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4408]
0x00007ffd31dbe6cb UnrealEditor-UnrealEd.dll!UEditorEngine::SavePackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorEngine.cpp:4437]
0x00007ffd31e05114 UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Obj() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:4659]
0x00007ffd31e0410d UnrealEditor-UnrealEd.dll!UEditorEngine::Exec_Editor() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\EditorServer.cpp:5732]
0x00007ffd350a4b56 UnrealEditor-Core.dll!FExec::Exec() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Private\Misc\Exec.cpp:18]
0x00007ffcec134b84 UnrealEditor-Engine.dll!UEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:5027]
0x00007ffd32aaf792 UnrealEditor-UnrealEd.dll!UUnrealEdEngine::Exec() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\UnrealEdSrv.cpp:662]
0x00007ffd3228f597 UnrealEditor-UnrealEd.dll!SaveWorld() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:953]
0x00007ffd3228b838 UnrealEditor-UnrealEd.dll!FEditorFileUtils::SaveMap() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3042]
0x00007ffd3226abe2 UnrealEditor-UnrealEd.dll!InternalSavePackage() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3563]
0x00007ffd3226924d UnrealEditor-UnrealEd.dll!InternalPromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4216]
0x00007ffd32279f16 UnrealEditor-UnrealEd.dll!FEditorFileUtils::PromptForCheckoutAndSave() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:4610]
0x00007ffd3226b9af UnrealEditor-UnrealEd.dll!InternalSavePackages() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3848]
0x00007ffd322892dc UnrealEditor-UnrealEd.dll!FEditorFileUtils::SaveDirtyPackages() [D:\build++UE5\Sync\Engine\Source\Editor\UnrealEd\Private\FileHelpers.cpp:3994]
0x00007ffcbd2c79bd UnrealEditor-MainFrame.dll!FMainFrameActionCallbacks::SaveAll() [D:\build++UE5\Sync\Engine\Source\Editor\MainFrame\Private\Frame\MainFrameActions.cpp:332]
0x00007ffcbd2a5d47 UnrealEditor-MainFrame.dll!V::TBaseStaticDelegateInstance::ExecuteIfSafe() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:779]
0x00007ffd3a7973a5 UnrealEditor-Slate.dll!FUIAction::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Public\Framework\Commands\UIAction.h:139]
0x00007ffd3a77afd7 UnrealEditor-Slate.dll!FUICommandList::ConditionalProcessCommandBindings() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:235]
0x00007ffd3a7dfb2b UnrealEditor-Slate.dll!FUICommandList::ProcessCommandBindings() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Commands\UICommandList.cpp:179]
0x00007ffcbd2b461e UnrealEditor-MainFrame.dll!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent() [D:\build++UE5\Sync\Engine\Source\Editor\MainFrame\Private\Frame\MainFrameActions.cpp:269]
0x00007ffcbd2a4c35 UnrealEditor-MainFrame.dll!V::TBaseStaticDelegateInstance::Execute() [D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:769]
0x00007ffd3a70b6a3 UnrealEditor-Slate.dll!FSlateApplication::ProcessKeyDownEvent() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4848]
0x00007ffd3a6ffcd2 UnrealEditor-Slate.dll!FSlateApplication::OnKeyDown() [D:\build++UE5\Sync\Engine\Source\Runtime\Slate\Private\Framework\Application\SlateApplication.cpp:4735]
0x00007ffd65cda625 UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessDeferredMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2105]
0x00007ffd65cc5786 UnrealEditor-ApplicationCore.dll!FWindowsApplication::DeferMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:2783]
0x00007ffd65cdd85e UnrealEditor-ApplicationCore.dll!FWindowsApplication::ProcessMessage() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:1944]
0x00007ffd65cc05b7 UnrealEditor-ApplicationCore.dll!FWindowsApplication::AppWndProc() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsApplication.cpp:945]
0x00007ffd8826ef5c USER32.dll!UnknownFunction
0x00007ffd8826e684 USER32.dll!UnknownFunction
0x00007ffd65cfbb26 UnrealEditor-ApplicationCore.dll!FWindowsPlatformApplicationMisc::PumpMessages() [D:\build++UE5\Sync\Engine\Source\Runtime\ApplicationCore\Private\Windows\WindowsPlatformApplicationMisc.cpp:145]
0x00007ff74b6c632d UnrealEditor.exe!FEngineLoop::Tick() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5806]
0x00007ff74b6e57ac UnrealEditor.exe!GuardedMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Launch.cpp:188]
0x00007ff74b6e589a UnrealEditor.exe!GuardedMainWrapper() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:123]
0x00007ff74b6e9114 UnrealEditor.exe!LaunchWindowsStartup() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:277]
0x00007ff74b6fbd04 UnrealEditor.exe!WinMain() [D:\build++UE5\Sync\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:317]
0x00007ff74b6ff0ba UnrealEditor.exe!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
0x00007ffd88037374 KERNEL32.DLL!UnknownFunction