You probably have a Fight over Inputs. You can avoid that by enable Input for that Pickup only if you are in Range of it. If you have multiple Objects that use the same Input Key only one of them will use it unless you specificly uncheck “Consume Input” on your Input Event. But than all of them will execute it and thats probably not what you want in the first place
That is correct but do you have more than one instance of your Parent and Child BP in your scene? If you have they will fight over the Mouse Wheel up Input. In that case your Parent executes it and your child never gets the child never gets the chance to do so. like I described initially.
The parent BP has its own parent BP. And the child BP is Surely connected to the right parent. IDK if this is a bug… Or I am still doing something wrong.
Thank You.
Thank you Nachtmahr. Inspite of the fact that I had more than one instances of the object in the scene, updating version to 4.17 seems to have solved it. Didn’t make any changes but i guess it was a bug on 4.16 or on my project. If problem insists again I will remove and specify instances as you suggested.
Thank you.