Annoying bugs with UMG focus (with Is Focusable? on all widgets false)

I also had this and I definitively fixed it. I had to

  1. call the SetInputModeGameAndUI node (I did it in my PlayerController)
  2. In the project settings, uncheck “Should Flush Pressed Keys on Viewport Focus Lost”

I also turned “Focusable” off on all the widgets, but I didn’t go back and check if that made a difference.

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