Has anyone else experienced any unintended behaviour when trying to execute = object from the “other actor” variable on the begin overlap event on a collision box? When you try to connect the bool with a branch it always fails no matter what I do. I’ve tried printing the display name and it came out with the correct object but when I use a branch = object is giving off a false bool. Please help me this is infuriating i’ve had this issue for around a year with Unreal Engine now which leads me to believe i’m just being stupid and doing something wrong. I posted the blueprint below.