Annoying Binaural Spatialization error

Hey Unreal Engine Devs

Enabling Binaural Spatialization in a sound attenuation asset completly disables the sound.It goes without saying that i am using Project Acoustics from Microsoft as an Audio Plugin,however it shouldnt affect it this say…I cant find a fix all these months thats why i decided to make this post.

Does anyone have this silly issue as well?

Increasing the Binaural Radius of the actor fixes the issue.However the documentation in Project Acoustics,and including their demo file in version 5.1 has the Binaural Radius at 0 too…

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