No, it is not possible. Beta users signed an NDA. This is because the product is under development, so it would generally be misleading for someone to post feedback before the release goes out the door. A lot changes during beta.
Here are some random quotes. I can post these because I’m from Epic and these are not attributed to anyone in the beta.
With Datasmith, I got a 7 million triangle building model, practically straight from Revit with layers and better UV unwraps than using steamroller into UE4, baked and functioning in VR in around a day of work. And it looks better than the previous project. I can’t overstate how much of a gamechanger Datasmith is, at least for us, and we’ve barely scratched the surface of using it.
I just exported my latest Archviz project from 3ds Max to Ue4 using Datasmith and it was all so effortless and smooth. Excellent job guys. No need for Max FBX exporter scripts, no lightmaps, this is definitely the future, all usual hassle is gone. I cant thank you guys enough. Keep up the excellent work.
So far very impressed with the conversion from vray to ue4. Have only tested single objects.
We have been using max interactive for the past month or so, purely for the seamless integration with 3dsmax and vray. The visual quality is not as good as UE4 though.
So far, so good. I’m really impressed by the translation of max/vray materials into Unreal shaders. Even better, is how custom ramps in 3ds max also get converted. We’re fairly excited about the possibilities!
My first few impressions.
Great features:
-Time it took to import scene in UE4.
-Imported files sorted nicely in Ue4.
-Vray materials conversion is stunning.
-UVW wrapping is better than with steamroller.