VictorBurgos:
For the “Cinematics” category. We had some submissions that were from YouTube in the past. They did not submit an actual .exe. Can we get confirmation that ANY gameplay is needed for that category? Basically, can a team get together and create a super freaking awesome Cinematics Trailer in game (using sequencer) and basically, when we launch it (and it should be an .exe from UE4), it autoplays just the sequence.
I don’t see any particular need for “gameplay” (in the traditional sense) if a team is just targeting the Cinematic category. So clarification on that in the rules would be great.
Basically what I am getting at is: If a programmer, designer, artists, sound dev come together, and they create something godly using the same techniques as everyone else (so programming/scripting out parts of the sequence and importing custom assets) and they submit a build with just that sequence, it should already meet and exceed what we can get from any template, minus the actual player playing anything part. But it’s a Cinematics special category anyway.
For this time around, we are expecting at least some amount of interactivity and gameplay.
I do like the idea of supporting contests that allow folks to focus on things other than game development, but perhaps that’s better suited to something outside of our game jams. Food for thought though.