Announcing Section #1 for Survival Game - Third-person Player Setup

That’s a networked client (by setting the number of players to 2 in UE4 editor) :slight_smile:

Instead of trying to explain what I did, I create a new project and submitted it to GitHub: https://github.com/TheZoc/UE4Jump

This is what I changed:

Code side:

  • Moved the source files to Private and Public folders (I really like them this way)
  • On the UE4JumpCharacter.cpp file, I added this to the constructor:

	// Let's hide our 3rd person mesh for ourselves
	GetMesh()->SetOwnerNoSee(true);

Editor Side:

  • Merged Third Person Model and Animations (from the template).
  • Added Third person mesh to the Character blueprint.

And that was it. Oh, I also added my .gitignore file (maybe it is useful to you :slight_smile: ).

EDIT: Forgot to mention: That gif could have been recorded either in listen server or in the client, the behavior is the same :slight_smile: