Hey !
Thank you for your reply!
I was about to thank you for your explanation and I thought I understood… Until I remembered I did some testing with default jump, and I got this:
http://files.1337upload.net/default-jump-27f7d7.gif
I’m sorry to ask again about this, but… I’m having trouble to understand why it’s working with the default code.
I found this article aboutit , but it’s a bit too much for me (at least for now, while I’m still learning a LOT about UE4).
About the project, I’m using the protocharacters pack (just because I like them more than the standard blue one), with the animations imported from the third person shooter C++ template, and these were added to the FPS C++ template.
There’s no custom work in the animations or the way they are handled.
If you can give me some insight on the matter, you’d really make a student very happy!
Thank you again!
Interesting! I don’t have enough details on your implementation though. I am seeing a networked client in that GIF or is it just a placed character with animBP? Did you record it from the server side (eg. the first player) or from a client?