Hey, I’m really thankful for this tutorial, everything works so far, but I still got some questions.
1st, compared to your code, Unreal’s Default Player uses “check(InputComponent);” before binding the keys. Any thoughts about this, why are you not using it? <3
2nd, why are you using “virtual” for the function “MoveForward”. * I guess you are using subclasses that derive from SCharacter later and want to implement the MoveForward function for each of the subclasses? <3