Hi
Big thanks for such a big thread…
I am still a newbie in UNREAL stuff…
I was wondering…
Could you describe a little more mechanics of UE4 … I mean mostly whats is going on under C++ code… For example under your Scharacter.cpp at the beginning you have typed
ASCharacter::ASCharacter(const class FObjectInitializer& ObjectInitializer)
: Super(ObjectInitializer.SetDefaultSubobjectClass<USCharacterMovementComponent>(ACharacter::CharacterMovementComponentName))
I have some notion about object programming , pointers , classes… BUt this still confuses me a lot…
Could explain a little bit what for is it?