Announcing my Quest and Dialogue system plugin

Hello folks! I have just published my quest system plugin on the fab marketplace. It is a paid plugin that can help create and manage quests and dialogues for your projects. The Quest and Dialogue system plugin provides tools for scripting, testing and debugging quests and dialogues in Unreal Engine. It also provides a framework to manage quests. The system also supports networking; Quests are run in server but events and properties can be replicated to clients. Features: Modular and flexible: The system is modular and extensible and uses a Lego brick approach for building quests and dialogues. New quest actions and dialogue entities can be created in C++ and Blueprints. Networked: Quests can be replicated to clients. Easy to use: The editor is intuitive and the system is designed to work with minimal setup. Notebook system: This is a custom property handling system that can be used to manage quest related properties across the entire project. These properties can also be accessed inside blueprint classes. These can be used to manage more than just simple quest flags. Debugging tools: The quest editor provides tools for debugging quests at runtime. This feature also has support for editor-time cheats. Save/Load: The system provides tools for saving and loading quests and notebooks. This does not support saving objects and actors managed by the quest system (Like enemies currently being targeted). Cinematic dialogues: Dialogues can have level sequences in them which can be useful for creating cinematic dialogues. The plugin has just been released and any feedback is much appreciated! Requests for features are also welcome. Please DM me or send an email to moonlitnightstudios@gmail.com. Documentation: GettingStarted | QuestSystemPlugin Fab link: https://www.fab.com/listings/e0208c24-8a1d-40ed-9bf6-dda679152940