What ever happen I am too excited for this feature. When we can actually use FAB?
I tried to visit FAB to see what all the hooplah was about and it crashed my browser. Needless to say, I don’t think it will be ready anytime soon…
Why does Epic struggle with web development? It’s far easier than game engine development! You guys need an expert? I’m low on work lately…
Hi everyone, I just found out about FAB today and it’s exciting!
I already have material that I’m selling on Unreal Marketplace and I know the Marketplace stuff is somehow going to hook into FAB eventually, but is it possible to get your content onto FAB during the alpha period? I’d love to be a part of it as soon as possible
Some people are already included, see https://twitter.com/fab
Thank you!
Thanks for the update about the delay! I think it’s better to do it right than right now.
Yes, quality control! That’s my only issue with sketchfab is multiple clones of the same model all up for sale by different sellers. Especially when you can clearly see the original free model listed…
One in particular is a pack of trees that are paid…but you see each one of them for free. The exact same models as the paid ones, just multiple accounts with the originals for free.
Heck, that same dang “stylized wolf” gets reskinned, re animated and listed for sale.
So I should probably take that as a no, given that the epic games store and by extension the marketplace are also not available for Linux users.
Given that Fab will support multiple engines, will there be a means to download assets directly from the website to import them manually?
It would be a good idea to provide a client area where customers, after verified purchases, could request support directly to the creator through the platform itself instead of using external sources such as email, discord, etc…
Sounds good. I’ve been seeing again massive amounts of product reviews (5-star) asking for Discord access.
Agreed. Discord is just one more dependency we shouldn’t be expected to have. Some form of integration with EPIC software could be implemented with ticketing system, bug reports, FAQ, community section, payments integrations. If you have a big product / service you really don’t want to be creating support tickets from a long list of discord messages.
When is FAB going to be completed and how will it integrate with the Unreal Engine Library? Buying something for it to go directly to ones library is one of the most important aspects of such a marketplace, and frankly the only reason I currently use the archaic and subpar Unreal Engine Marketplace as a buyer or seller at all!
Also, will we have to deal with a poorly trained and regulated staff review process like on the current marketplace, or will it be simple and painless like ArtStation?
Hi Josh,
Just wondering if FAB will have some sort of protection from people abusing and exploiting our Assets for commercial 3D printing purposes? *
- Such as disabling the “Export” button if the asset was purchase from FAB.
Thank you
You can reduce risk / piracy / exploits but not avoid it, there is no good protection.
Anyone can re-enable that or convert files. If someone thinks the assets are going to make money as prints they hire a programmer for a few hours to get it done.
If you’d somehow manage to track down where your asset is used or shared illegally and by who then in some cases you can claim damages. If it’s on a torrent in the middle of nowhere, or mass produced as a printed product in the middle of nowhere, no one is going to shut it down.
Your thoughts are welcome on the topic I shared, I’ve been discussing the options for a while. One method to reduce risks is to choose the right sales model for your products, another is to “pick your customers” by not selling to everyone on this market. Eventually you can still expect copycat products to emerge or people hacking the end products they have access to.
Not anyone. If you disable the Export option for Assets bought in the Marketplace, not any programmer can enable it or found a way to export it. At the least, it will cost them more money and effort to exploit it. It’s similar to a Scanner, you can always scan an existing physical product but that Scanner is going to cost you thousands of dollars, even so… if they’ll eventually get recognition (become big sellers), they’ll get sued cause the original Artist has evidence of creating those products before them.
If you’d somehow manage to track down where your asset is used or shared illegally and by who then in some cases you can claim damages. If it’s on a torrent in the middle of nowhere, or mass produced as a printed product in the middle of nowhere, no one is going to shut it down.
Obviously not, it’s impossible to search the internet, NFT’s tried it and failed miserably. Current Technology is not ready to do that yet. But making it harder for them, is a good discouragement… specially if they need to spend more money. You hit them where it hurts . FAB can help with that.
If someone isn’t going to play by the rules to begin with, this is nowhere near the effort you imagine it to take. The only users that get penalized are the legitimate ones.
The only way you’re ever going to prevent this is by never releasing the model into the wild in any form but images and video.
Actually, there is a way. But you’ll need an extra effort to only release extremely low-poly meshes because 3D printers can’t read Normals. So they’ll end up printing non-commercial trash basically.
Happy Holidays MFs (my friends)
This would make me not buy the asset.
Often when I buy an asset, it’s as a starting point, not as a finished product.
I export the asset, make tweaks, and then re-import it.
If I can’t do that, the asset is worth much less to me.
Well, do you let your clients modify your Game in Unreal after being published? That would be outrageous right? You finished it, then it’s done. Same thing with our Assets. You should NOT be able to modify intellectual property. That Lock is missing in 3D files (.usdz, .fbx, .stl, etc). We should decide if that file should be modified or not, simply cause it’s our creation.
I agree with jwatte, I modify the assets, change the meshes - convert to masked, shared textures etc - if an asset was locked from editing I wouldn’t purchase it.