I was looking for the ways how anisotropic friction can be implemented. Just to illustrate it - imagine dropping snowboard on a slope, it most likely to slide along it’s length than it’s side. Unfortunately, as of now, shape of the object doesn’t seam to affect friction in this way. The closest thing I saw already implemented is anisotropic friction of tires. So in principal I could attach some very small tires to a board
So, do you guys have any idea how such friction can be simulated?