AnimToTexture - Final result looking weird/Artifacts

Hey, I’m trying to use a fractured exploding mesh I’ve simulated on 3DS Max and by using AnimToTexture Plugin content generating the textures needed to animate it by VAT. Sadly I got stuck here, the meshes are getting weird artifacts.

I think that the fragmented elements of the mesh got overlapping vertices and VATs are somehow connecting those vertices to each other, but it shouldnt happen right? (not sure if my theory makes sense lol)

Any clue whats going on? I have forward shading enable and nanite disabled on the mesh.

Left mesh is the static mesh sphere with the VAT applied, Right side original skeletal mesh with animation
Best regards!