I know about some limits in, for example, the total of bones for a skeletalmesh (more than 75 is an aditional drawcall), or the 65000 vertex per model, etc.
But about animsets, there are some limit? My current one has about 200 animations, and I have some doubts, for example:
It’s better to have a unique animset or to have the animations spread over several animsets? For example in one animset the most played animations, the used in animtrees, and in other the animations used less often. Or it’s irrelevant?
The engine does a search to play animations every time that playcustomanim is used, or the animations are parsed into the bytecode and there are no search?
Perhaps it’s a good option to have all the animtree animations in one animset, and the playcustomanim ones in another animset.
I have done some tests, by removing animations from the animset, and the performance is the same… but I’m not sure totally, so I appeal to your wisdom.