Does AnimNotify only work on player driven characters?
I am using them in my AI driven enemies to change the pawn channel’s response from ignore to overlap and back to ignore.
There are 2 notifies:
One to change to overlap
One to change back to ignore
The problem I am having seems to be that the channel’s response is not changing at all. The notifies are not triggering.
I tested this out by making sure that the overlap event is working as well as the proper animation is player. Not matter if I’m playing it through the behavior tree or the BP itself, the notifies does not trigger.