Hi, I have setup anim notify for Idle state entered/left in anim blueprint.
When I play a montage everytime, I get StateBegin without StateEnd e.g log output
AnimNotify_IdleAnimStateBegin
Play Montage
AnimNotify_IdleAnimStateBegin
Play Montage
AnimNotify_IdleAnimStateBegin
Start walking
AnimNotify_IdleAnimStateEnd
Is that intended?