AnimNotify inconsistently doesnt trigger on the server

I ran into this problem recently. Bumping to verify that the biggest problem was the VisibilityBasedAnimTickOption on the skeletal mesh.

I’m guessing dedicated servers don’t consider the mesh “visible”, so the tick option needs to be either AlwaysTickPose or OnlyTickMontagesWhenNotRendered, depending on whether you need serverside notifies in all anims or just anims played through montages.

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