Hello, I’ve been diggin a loot into this, doing many many tests and reading in Internet, but seems I can’t find a solution.
Looks like after 4.17, AnimNotifies can be missed if you are playing in DEDICATED SERVER mode. Not always, but sometimes.
I noticed that if I slow down the animation play rate, they** always fire**, but if I speed up it, sometimes it misses (usually in the server side, clients usually always fire, sill not reliable on clients neither)
My conclusion is that** AnimNotifies are not reliable** as they depend on the frame rate. If that’s so, how are we supposed to use them in replicated games?
If someone has any clue on how to address this, please, I need that knowledge.