I’ve got a notify set up in the animation bp. It’s triggered upon leaving an animation state. I’ve got two listeners (called AnimNotify_LeftClimbLedge): one in the animation bp, one in the character bp. The animation bp listener works (ie gets called whenever the animation state is left). The character listener does not. A breakpoint on the node never gets called.
I considered that the animation bp might be consuming the notify, but removing one listener does not make the other work.
Working from the third person blueprint example project.