AnimNotify event not being triggered in Blueprint

Hi. I am reletively new in UE5 and blueprinting. Currently trying to trigger an event on specific moment in my animation using a notifier. I have a flipping door and want to have the event happen right at the moment that the door is closed. I added a notifier at that point in the animation timeline and called the notifier as an event in my animation blueprint and asked it to trigger a simple event as printing a string. But the event does not get triggered at all. Would be great if you could help me with this problem.


AnimNotifyBP