AnimNotifies do not trigger when used simultaneously as branching points

If I set multiple anim notifies as branching points and try to fire them at the same time, only one actually works. It works when the montage tick type is queued or if I offset the timing even slightly, but those don’t seem like ideal solutions. I’ve seen some bugs in my game that I suspect are the result of using queued, and I need precise timing, but I would also like to be able to trigger notifies at the same moment.

Hi Feytan,

Can you provide some simple repro steps so we can reproduce this in house using the third person project template and free animations from the Animation Starter Pack. -or if it’s easier, can you send a dropbox or google drive link to me in a private message on our Forum.

Thanks,

.

Hi Feytan,

Since we have not heard back from you in a few days, we are closing this post for tracking purposes. However, I you have not found a way to trigger notifies and branch points simultaneously, please respond with some simple repro steps or a link to your project and I will enter this as a bug.

Thanks,

.