As the title says. The montage plays but the character never actually goes into that animation.
In the event graph:
If not playing -> Play the Montage -> Print if playing -> Is playing.
As far as debugging and the setup is concerned, everything works fine. Only thing is that I don’t see the animation play. This is a big problem because it means there is no way to debug montages. What do I do? I’m tired of fruitless guess-work.
Thanks for the reply, I have tried without blend node, no dice.
I will provide a few more screenshots. Excuse any messy graph, it’s because I’m still debugging.
This one here has an enum containing triggered animations that play in Montages. I have triple checked that it is being received properly and it confirms via the print node that it is playing the montage.
You have to add a “do once” between the branch and the “play montage” -> atm it plays the montage over and over again which will cause the character to “stuck”
No luck and t doesn’t play at all rather than over and over. Montage plays but animation has no effect. Without debug nodes I would have no clue that it’s playing at all.
Here is how I setup the do once, is it incorrect and I’m misreading you?