Hi, I created a PlaySound Notify on an AnimMontage, but the problem is that the AnimMontage is executed in a multicast event, and I hear the sound twice. What can I do?
Add a boolean to keep track of if the sound has been played (set to false by default, set to true on PlaySound Notify and any subsequent calls check if its true then dont play sound) and an EndPlaySound Notify that resets the boolean to false a bit later in the animation? Im no animator but hope this helps.
But is there a method to exclude the notify from the local client?