AnimMontage not working during game play?

Im new to BluePrints and was following a tutorial to do attacks, i made a AnimMontage then went to blue prints put InputAction,Mesh,Play Montage(ScreenShot) then i made my Slot in the AnimGraph. when i went to go play level and hit my attack2 (2 key) nothing happened?

310611-projectsettings-screenshot.jpg

its my first time using a breakpoint and thats what i got.

Bump…Still have not figured this out yet

Hi, did you test the breakpoint to see if the key activates well ?

Hey @Jock Mills, the problem is most likely that you don’t have slots set up. Take a look at this video: Unreal Engine 4 - Animation Montage Setup - YouTube

I figured it out, i did not attach a skeleton to the animation when i imported the animation, but now my skin weights are off on the animation?