i have a SkeletonMeshComponent with same Animation Blueprint, if i create it as a child to an AActor BP, the NativeUpdateAnimation will only be called once, but if i create it as a child to an APawn BP, it will work properly, called every frame or so.
i do not want to create a APawn for a static box, but if i create a box as An Actor, the AnimationBlueprint will not work. but it will cause some waste of calculation for inputs if a create it as a Pawn.