Hi,
I’m trying to rotate a bone from my animgraph, based on the rotation i get from the kinect 4 unreal plugin. Here’s the eventgraph and animgraph:
the variable rotation_elbow_right does have a value when I print it, but nothing changes on my character. What am I doing wrong?
Ok nvm. If you click on the modify bone node and go to the details panel, there’s an option to ignore translation/rotation/scale which is set to true by default.
could you replicate this in multiplayer games?