So I’ve tried finding a solution to this, the closest thing I could find was Rama’s thread on referencing c++ variables inside an Anim BP.
I’m trying to create an Animation BP for my character in c++. I’ve gone through new c++ class, chosen AnimInstance, and then used the new class to create a child BP from it. However, when I open the BP, there is no AnimGraph. Is there a way to manually add one? Or am I supposed to do this a different way? Thanks in advance