`AnimGraph` doesn't work with custom `AnimInstance`

Hello everyone!

I’ve created a custom AnimInstance class to use it in my character’s animation blueprint.
After taking a look at AnimGraph, I’m seeing that the AnimGraph isn’t working/updating at all and non of my configs from the state machine are being applied to the Output Pose. In an animation blueprint with base AnimInstance, I can visually see the AnimGraph’s nodes being updated.

Any opinions on this?

Are you sure you did call the Super::nnn functions when overriding functions in your derived custom AnimInstance class?
See this interesting article.

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