Animestate blending over time.

I’ve been searching around how could i get an animation blend with a delay. Like getting the hips moving , then the torso and the head.

I’ve been looking inside the “Blend logic” of the transition node, but i don’t really know how to set something like that.

thanks for any help.


Well, find out it’s easy as it look. By using Blend profile inside the skeleton mesh , from 0.1 to 1 , the blend will get slightly slower with lower values :slight_smile: