Hi I am starting a youtube series so as to show my progress since Im trying to make an anime game. I hope it finishes soon! I am going to need some help naming it though so I would like all anime enthusiasts or not to help me find a cool name both for the game and the main character! I am thinking somethink like Glimpse and 太陽 Taiyō (for the character name). Any help is very much appreciated since I am working on this alone.
Excellent visuals! I also like how the character is able to interact with the environment so fluidly! This particular world reminds me a lot of a dream or spirit world especially with the fog, the music, and even the slight echo from the character’s voice.
wooow thanks so much. It means a lot. Could you suggest any names?
No problem! I actually like the name Glimpse for the world. It fits pretty well and gives that mysterious vibe. I’m not sure what to suggest for the main character though. Taiyō seems fine to me though I’m curious if there’s a meaning behind it. Do you have a character sheet or any backstory details? Perhaps a few ideas could be generated from there.
Thanks so much for the feedback! It is really helpful. Taiyō means “sun” in Japanese. At the moment I havent really thought about any backstory. However, I know that the game will be in tune with nature, so the name will be derived from elements, nature, chemistry/alchemy ancient gods, etc. Any ideas are more than welcome!
Maybe Taiyō is some sort of fey being or an otherworldy inhabitant native to the Glimpse world. Perhaps she is some kind of protector or guardian of sorts?
I like the idea!! Thanks so much! Unfortunately the project was lost and I am starting again. In the meantime you can check my new video here
[quote=“Lil_Snart_OG, post:7, topic:139025”]
I like the idea!! Thanks so much! Unfortunately the project was lost and I am starting again. In the meantime you can check my new video here
https://youtube.com/watch?v=4KiGMhFop5c[/QUOTE]
Aw man, that’s unfortunate to hear.
Anyway, I like your new video! It was pretty cool to follow along with how you created it. I’m not too familiar with the techniques used to create high fidelity scenes so being able to see what you did was very informative.