Anime Classroom Asset Pack

Hey guys, i wanted to let you know that my Anime Classroom scene is now available on the marketplace, it includes all the assets, materials and textures as well as the complete rendered scene with the lighting setup, post process and all the other things that i used: Anime Classroom Asset Pack in Environments - UE Marketplace
Some images, more on the store page: Render 2-1920x1080-0dcdf1e1cdc13c7cf34da571493b7f72.png Render 3-1920x1080-33e217b59216f594311cc221f282f348.png Render 6-1920x1080-5f88681a953698b7717fd7d3a30801a4.png Render 8-1920x1080-685660daa7ab4145aeb5434e1e3cd3f8.png

Description "Anime Classroom Asset Pack" is a fully modular AAA quality environment with optimized props and Materials to achieve the look and feelings of Visual Novel, JRPG, and anime movies.

Technical Details

  • Fully modular with walls, roofs, floor, etc.
  • PBR Rendering
  • A large selection of custom made Materials to achieve a stylized anime look
  • Optimized meshes from 80 to 4k tris that can run well on PC and consoles
  • A demo scene to recreate the exact mood and light of the rendering
  • Diffuse and normals textures only to achieve an anime look without any major performance hit
  • Proper elements scale, there is no need to scale the meshes because they were modeled with the right size and proportions
  • A custom Material to achieve a Toon Outline effect*

Texture Size: Up to 2048 px for every mesh

Collision: Yes, Automatically Generated

Vertex Count: From 80 to 4k tris

LODs: 0

Number of Meshes: 23

Number of Materials and Material Instances: 29 Materials+1 Material instance

Number of Textures: 68

Supported Development Platforms: PC, Mac, Linux, PS4, Xbox One

Supported Target Build Platforms: PC. Mac, Linux, PS4, Xbox One, VR

Documentation: (Tutorial on how to use the Material for the outline inside the content folder)

Important/Additional Notes:

*The custom Material use the Invert Mesh Outline technique that take a mesh, leaves only the outward borders visible and apply a black color (can be changed inside the Material as well as the size) to the mesh.

This method is not 100 % accurate because it will leave some gaps in the case of curved surfaces, if you want the maximum precision you should use a Blueprint script like the “All Outline Pack” that were used for the renderings OR you should use a very low outline size to minimize the gaps.

But, if the assets will not be seen very close to the camera, the Material is more than enough.

Marketplace page: Anime Classroom Asset Pack in Environments - UE Marketplace