AnimDynamics Node Bones are scaling down

Hello,

I’m having an issue with the AnimDynamics Node.

Each time I am applying it to a bone chain, all my bones are scaling down to a very small value. I’ve tried re scaling all the bones in the chain using the modify transform node after the AnimDynamic one, but it’s quite hard, almost unfeasible because of parent inheritance.
What can I do ?

Any help would be more than welcome !

Have a great day !