Is there a way to solve the AnimCompressionTypes crash upon loading a build from 4.25?
I tried deleting each offending file, but it seems like it has an issue with every animation.
I have a scene with a single animation file, and I’ve tried creating new bone compression settings and applying and compressing that animation but it’s not working.
I tried importing a new mixamo mesh and animation and applying it to my BP and that didn’t work.
I keep getting this crash immediately upon running a build.
Hi, is there any update on this? im working on a 6 years project i have just updated to 4.26.1 and im getting this error message when i compile the server side or the client side.