AnimBP weapon poses not taking effect in actual game

Hi guys. Im following a tutorial that uses an enum for the weapon types. It has unarmed, pistol and rifle. He only uses 3 guns, but since i added a bunch more, i made an enum with variables for each weapon model - E_WeaponModel. I set this variable wherever the weaponType variable is set in the player blueprint.

I have it setting correctly in the AnimBP, and im using blend poses by E_WeaponModel. But when i pick up a gun when i play it stays in the unarmed pose.

It works fine when i blend poses by E_WeaponType. There is nothing different about it. The WeaponModel enum variable is being set properly in the AnimBP, and when i go into preview modes for the different guns, it takes the correct pose.

I’m wondering, how then is it possible that my character stays in the unarmed pose ehen i pick up a gun, if those two facts are true, which they are.

Im very perplexed by this one and was hoping you guys could help.

If you want to see any ither images, please let me know.

Thanks


did you try connecting stuff to unassigned pose pins?

Hey thanks for the reply. Yeah I connected them all after this SS
I thought that would work.but it didn’t. I thought I sent this yesterday, my bad.

Thanks for the reply.

Does anybody have any more ideas? I’m at a complete loss.

on your screenshot the ‘old way’ is somehow still supplying the output pose when not connected to anything :stuck_out_tongue: