Hello there! I am using an Animation Blueprint to animate the Locomotion and Aim Offset of a character. A control rig node is used along with a control rig to handle the IK of the player’s hands. All the animations seem fine but the IK is lagging behind by what seems like a couple of frames or maybe 1. I have the tick group of the AnimBP set to Post Update Work. Using any tick groups does not affect the final result. In the Editor, I am getting ~110 to ~120 FPS consistently without any hitches on Windows 11. The scene is the default TPP map and the character is the UE5 Manny Simple. I have a custom very basic controller script that enables moving, looking and jumping.
NOTE: There is no lagging when I detach the controller.
If anybody knows what could be causing this, please answer. It is greatly appreciated.