AnimBP Inheritance & Missing Features

Hello,

I’m trying to create a parent animation blueprint class that other animation blueprints of that type can inherit from for consistency. I’m running into an issue where the children do not have all the same drop sections in the blueprint tab as the parent class.

In the image below:

  • I have the original on the left which has the linked layer I want all children to have access to (and ability to make their own versions of) and a movement component.
  • In the middle is what I get if I right click on the source blueprint and tell unreal to make a child blueprint of it. It’s missing both the linked layer, which you can see it inherited on the right, and the animation graph drop menu.
  • In the right most window is an animation blueprint where I started by creating an anim instance and then changed the parent to the leftmost entry. I’ve retained the animgraph, but I don’t have access to the linked layer I need, though it’s inherited. It’s also missing many of the other drop menus.
    -I have another version I’m not showing where I did all the linking manually and then realized I was going to have to do this over and over again, so I created the parent anim bp and then switched over. That one did have the linked animation layer I wanted, but because of the muddled way I went about creating it something was broken, and it crashed every time I tried to access the movement component.

Is there some trick to enable this workflow so that all the ABP sections of the My Blueprint tab show up in the children.
Also, is it possible to have the child blueprint inherit the same animation layer interface from the parent and allow each child to create their own version of that graph that I can link into my player character ABP?