Hello! My animation blueprint has a ‘Layered blend per bone’ and also a blend by bool. I call to the defaultslot in both because its the only way it actually works. If i ignore the default slot and just pass it along, it wont work. Any idea’s how to fix this so that it doesnt throw any warnings? It all does work and doesnt stop me from using it but im trying to optimie things and clear out any warnings/errors.
The warning:
Warning: SLOTNODE: ‘DefaultSlot’ in animation instance class ABP_NH_Player_Female_C already exists. Remove duplicates from the animation graph for this class.
untitled.bmp (5.9 MB)