AnimBP doesn't trigger BP Initialize Animation

Hey there!
I’m stuck on a very annoying issue that’s preventing me from moving forward, and I can’t find any solution to my issue on any forums although it seems very basic.
I’m trying to recreate a full-on anim BP for a custom character. I’ve started from the ThirdPerson template project and did the following steps

  • Duplicated the Mannequin_BP, called it Miko_BP (name of my custom char)
  • Changed the Default Pawn Class in the Gamemode BP to be Miko_BP
  • Duplicated the Mannequin_ABP, called it Miko_ABP
  • Changed the dedicated AnimBP inside of Miko_BP

And even with all these steps, ‘Event BP Initialize Animation’ doesn’t trigger when in-game.
Is there something I’m missing to change here?

Cheers for any help! :slight_smile:

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Hello!

Thank you, so much, for this clear and concise post; you disambiguated your issue.

That said, does the PRINT_STRING test positive for a failed cast?

Hey Leo! Thank you for taking the time to answer!
Nope, nothing on the Cast Failed as well! (And nothing in the Debug dropdown as well, where the ABP_Mannequin is working well).

Can you post a video so I (the community) can get a real-time look of what’s going on?

Sure! Here it is :point_down:

I’ll keep you posted about the Skeleton research I’ll do right after.

SOLVED IT!
The whole anim BP wasn’t triggering because there were some mismatch in bones between animation and the Skeleton, causing the animation to not play at all apparently.

Thank you for the help! I’ll mark it as solved, hope it will help some folks in the future!

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