I have an increasingly complicated AnimBP construction for a fully fledged player character.
Looking for someone who can spend time tweaking state machines, layered blends, aim offsets, montages etc… to enhance state transitions - movement/turning on the spot/weapon/drive/cycle/climb/swim/interact/etc.
Have all the required assets and anims required, including existing AnimBP’s (various types).
Probably a couple of days work, maybe more. Just don’t have time to try lift quality and finding too many ways to do the same thing - and best practice implementation elusive.
Message me directly would be best.