AnimBlueprint Expert


I have an increasingly complicated AnimBP construction for a fully fledged player character.

Looking for someone who can spend time tweaking state machines, layered blends, aim offsets, montages etc… to enhance state transitions - movement/turning on the spot/weapon/drive/cycle/climb/swim/interact/etc.

Have all the required assets and anims required, including existing AnimBP’s (various types).

Probably a couple of days work, maybe more. Just don’t have time to try lift quality and finding too many ways to do the same thing - and best practice implementation elusive.

Message me directly would be best.


Hello dear sir,

I’m very interested in helping you and would like to know more details about it.

I’m currently the lead animator of frontwirestudios and have worked with a lot of systems (like distance matching for start/stop animations) within the blueprints of UE4.

I’d also like to know what kind of payment you offer, since it seems like that there’s a lot to setup and adjust.

I hope I’ll hear back from you and have a good day!

Best regards,
Julius Girbig

Will message. Thanks for reaching out.