Animator needed for rigging, retargeting and Livelink compatibility needed

Project Title:
Unitl I stop trying to get out of my skin

Description:
Need animator to bring my 3D character into Unreal Engine with mannequin’s compatible skeleton, assigned blendspace for idle, walking and turning animations. The head already include ARKit compatible 52 blend shapes and has been tested independently. It now needs to be rigged to the body. Please, see the detailed PDF brief here: https://drive.google.com/file/d/1RMEysZwfs5HN7mlEHo8ChEkYmsLhAfo2/view?usp=sharing

Includes:

  • Oculus Rift support.
  • Scripted walking animations and speeches

Team Structure**:**
Robin Bervini (Project Creator)
3D modeling, concept and art direction

Talent Required:
Character animator

  • Ability to export to FBX format.
  • Experience with UE4 retargeting and animation
  • Blender ability is a bonus
  • Experience with Livelink or otherwise morph target based facial animation is a bonus
  • Expected to rig and animate 3 npcs (same head and body meshes, different outfits)

Budget:
$300 - Please note, this is a non-commercial and non-profit school project.

Contact:
E-mail: [EMAIL=“beardymcfancypants@welovehedges.com”]robin.bervini@gmail.com

Note:
After first contact, a call or video call is expected to clear out what is exactly expected and find the best solution.